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Showing posts from April, 2016

Omegalib v13 released

This release adds 64bit build support on Windows. We also include an extended camera streamer API and double precision support on GPU buffers. A lot of internal changes and code reorganization are also included in this relase. https://github.com/uic-evl/omegalib/releases/tag/v13

Supporting Co-Located Collaboration in Large-Scale Hybrid Immersive Environments

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These are videos from my talk for the 2016 Media Arts & Technology Seminar Series @ UCSB. While at UCSB, I had the chance to walk in the Allosphere : it's by far the most immersive large scale system I've ever seen!   Abstract: In the domain of large-scale visualization instruments, Hybrid Reality Environments (HREs) are a recent innovation that combines the best-in-class capabilities of immersive environments, with the best-in-class capabilities of ultra-high-resolution display walls. Co-located research groups in HREs tend to work on a variety of tasks during a research session (sometimes in parallel), and these tasks require 2D data views, 3D views, linking between them and the ability to bring in (or hide) data quickly as needed. Addressing these needs requires a matching software infrastructure that fully leverages the technological affordances offered by these new instruments. I detail the requirements of such infrastructure and outline the model of an operati