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Showing posts from August, 2012

Tech Meeting Updates 2

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omegalib / CAVE2 fixed a few memleaks and improved stability in some areas added a panorama switcher Imported Tom's brain blood vessel data to CAVE2 HANDS weekly meetings to discuss prototype changes will prepare mockups for next week

Tech Meeting Updates

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omegalib / CAVE2 improved few things with cylindrical config support now changing a couple of parameters (start angle, number of tiles) it is possible to control portions of the display system working on wand support / interaction default mapping: pick and move with wand ray & triggers, rotate with analog stick, menu interaction with digital arrows + confirm / cancel button Navigation / Interaction / Menu control are implemented as separate modules, so it is possible to experiment with different interaction schemes. Revising menu system Can be controlled by ray or gamepad Working on a stacked submenu layout SkyBox / panorama support Can now load cube-mapped panoramas as well as planar panoramas (like ones in CalVR) panoramas can be added as background to existing apps Applications working on simple model viewer View single model from a set Manipulate model Control animation on the model A cube-mapped panorama A planar-mapped panorama

omegalib 2.1 released

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Summary omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of input peripherals (controllers, motion capture systems, touch surfaces) Integration with third party higher level toolkits like Unity, vtk, Open Scene Graph, Qt. Altough omegalib is designed mostly to run on VR systems, it can be used to develop applications on standard desktop systems as well, leveraging the power of multiple Gpu units when available Omegalib 2.1 is mostly a bookkeeping / work-in-progress tag, before some refactoring work for omegalib 3.0 Major Changes omega Added support for headless master nodes on cluster configs Improved equalizer code for cluster configs Added preliminary support for cylindrical display configs Python API redesigned to more