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Showing posts from January, 2010

How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester

Some days ago I stumbled upon an interesting article on rapid game prototyping. Read the original article here . Some of the guidelines these guys suggest are applicable only to small game projects, but others are way more general. This article is a very good read for anyone wanting to start developing their own games.

Edanarion source code released

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Since I won’t be able to go on working on Edanarion , I decided to release the entire source code of the game server and client, plus all of the current game data. The game server and clients are working right now, and a couple areas are included in the game data. The gameplay code is not complete, but the code can be used as a good starting point for anyone wanting to build a multiplayer, flash based game for the browser. Here are some of the features currently supported by Edanarion: Multiple area support. In-client area builder. HTTP-based communication protocol (game works through firewalls) Completely data-driven design. Scriptable AI and dialog support for non-playing characters. Inventory support Customizable characters (both appearance on character creation, and dynamic customization with dresses / weapons) Basic fighting Pathfinding support. Extensible server control console. Unified, command-based communication and management system: player actions, as well a